trying to flick a ball. but, ball is not moving

http://www.cocos2d-iphone.org/forum/topic/14556
hi, from the above link, I picked clues.
i am trying to flick a ball like that in “paper toss” game.
here is the major part of my code:

init()
{
..................
//box2d
    b2Vec2 gravity;
    gravity.Set(0.0f, -9.81f);
    world=new b2World(gravity);
    world->SetAllowSleeping(false);
    world->SetContinuousPhysics(true);
        bodyDef.type = b2_dynamicBody;
    bodyDef.position.Set(winSize.width/2/PTM_RATIO,winSize.height/3/PTM_RATIO);
    bodyDef.bullet=true;
    bodyDef.userData = getChildByTag(kTagBall);//sprite added to body
    body = world->CreateBody(&bodyDef);
    b2CircleShape circle;   // Define spehere shape for our dynamic body.
    circle.m_radius=.9f;
    // Define the dynamic body fixture.
    b2FixtureDef fixtureDef;
    fixtureDef.shape = &circle; 
    fixtureDef.density = 1.0f;
    fixtureDef.friction = 0.0f;
    fixtureDef.restitution=0.58f;// bouncing effect 
    body->CreateFixture(&fixtureDef);
.................................
}


void MyScene::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent)
{
    CCSetIterator it = pTouches->begin();
    CCTouch* touch = (CCTouch*)(*it);
    m_tBeginPos = touch->locationInView(touch->view()); 
    m_tBeginPos = CCDirector::sharedDirector()->convertToGL(m_tBeginPos);

    if (CCRect::CCRectContainsPoint(getChildByTag(kTagBall)->boundingBox(), m_tBeginPos))
    {
        touchedBall=true;
    }
    else
    {
        touchedBall=false;
    }

}

void MyScene::ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent)
{
    CCSetIterator it = pTouches->begin();
    CCTouch* touch = (CCTouch*)(*it);
    m_tEndPos = touch->locationInView( touch->view() );
    m_tEndPos = CCDirector::sharedDirector()->convertToGL( m_tEndPos );
    int diff=1;
    CCLOG("touched ball= %s",touchedBall ? "true":"false");
    if(touchedBall)
    {
        CCPoint vector = ccpSub(m_tBeginPos,m_tEndPos);
        b2Vec2 imp=b2Vec2(vector.x/diff,vector.y/diff);
        body->ApplyLinearImpulse(imp, body->GetPosition());
    }
}

on clicking and dragging/flicking, my ball is not moving at all.
what am i doing wrong ?
help please,
thnx :slight_smile:

please ignore, or @admin delete the post.
i forgot to add step function.