What's the issue?
The Android app immediately stops when run on my Nexus 5 w/ Android 4.4. I'm running the app using the command "cocos run -s /path/to/MyGame -p android".
What's the engine version?
I'm using cocos2d-x-3.0rc1 on OS X 10.8 w/ the latest Android SDK and latest Android NDK.
How to reproduce it?
Just run "cocos run -s /path/to/MyGame -p android" and the app is loaded onto the device and then immediately stops.
I specified minSdkVersion="18" in the AndroidManifest.xml. I tried running the app from Eclipse but it won't build: "can't resolve Cocos2dxActivity.java".
I'm seeing the error "JNI ERROR (app bug): accessed stale local reference" via adb logcat when I run the app on the device.
I "fixed" this w/ the advice here: http://www.cocos2d-x.org/forums/6/topics/50008
I changed my AndroidManifext.xml to "".