I’ve been working for a while on getting this working on Linux, which I finally did. Unfortunately, I’ve run into a few issues. The most noticeable of which is this from the TestCpp sample. Please forgive all the links:
At first I thought this was an issue with the Linux build, however, it is also doing this on a native build for Android (running on my Nexus 7).
Is there any way to fix this? I’ve tried running the tmw_desert_spacing.png file through the spritesheet-artifact-fixer.py from cocos2d, but that didn’t work. Additionally, I tried removing the scaling from the samples, but those didn’t change it either.
Am I doing something wrong? Is anyone else running into this, or is it just me? Either way, would it be good for me to file a bug report?