I’ve got a client for my game written in cocos2d and I would like to port it to cocos2d-x in order to have one source tree to support ios and android.
It is not graphics intensive game, however it involves some gl scissors cutting here and there.
I am using GDataXML and LRResty frameworks to support easy xml parsing and communication with my server.
I’ve tried using corona SDK, but it’s not sufficient for me [the game is mostly a graphical interface, it’s got lots of windows/lists etc. - I am using glscissors to create tables with nice cutting].
I have to admit, I’ve had some C*+ experience in the past, but it was long time ago back in university. Since then I was mostly dealing with enterprise web apps - thus needed Java mostly
So I’ve got this few questions I:
- Are there any alternatives to GDataXML and LRResty written in C**, which I could use in cocos2d-x?
- This is more of a c*+ question rather than cocos2d-x but still, hopefully you guys will be able to answer: how should I port properties from objc? Is there a template someone could recommend?
- Are there any gotchas I should know when porting from cocos2d-iphone? I am still using 0.99.x release of cocos2d so there’s no worry about introducing something new that is not supported in cocos2d-x.
Sorry for a beginner question but this is a starting point for me. The main task I have is to port is as good as possible and in as little time as possible.