I have been having quite a bit of trouble with the TileMaps on Samsung Galaxy S (or a simulator with an identical screen resolution).
If I enable view->create(480, 320); in main.cpp the screen looks like in screenshot 320a. Once I perform an action that would force the OS to display something on screen (such as locking, the device, holding down the power button and then dismissing it), the screen will turn in what you see in screenshot 320b
If I disable the scaling I get a similar effect, see screenshots 480a and 480b.
The same project files work flawlessly on iPhone.
I also attached the project files for Android and iPhone.
I am using cocos2d-x 1.0.1. Any idea why this is happening?
320a.png (121.9 KB)
320b.png (344.4 KB)
480a.png (108.4 KB)
480b.png (354.7 KB)
TileTest.zip (20737.9 KB)