For the past few years I have been patiently waiting for someone smarter than myself to put OpenGL in a browser. A few years ago I got my wish and WebGL was born. However it came with a the sacrifice of having the limitations of JavaScript. Thus it is hard to hide/protect your code, as well as runs much slower than native c/c**. I played with WebGL for a while, but decided that a better solution would come along eventually. Finally Google has granted that wish with the “Native Client SDK”, and the world has OpenGL ES support in browser executed in native c/c**. Any thoughts on getting cocos2d-x up and running on this platform?
For those who are interested, but have not been following its creation, check the link below.
[[http://code.google.com/chrome/nativeclient/]]