Before this, I read about new version’s design size and scale option features. It’s cool.
But I use 0.1.2 and don’t want to change into 2.0.x.
So I thought a way to do something like this.
So simple:
step 1 - create a texture with design size.
step 2 - render all to this texture.
step 3 - scale this texture with options to fit devices’ screen size.