The z-order is chaos in 3.0 final , why?

I use 3.0 final
the displayobject is chaos in z-order , it is not display order by addchild sequence.
and I set setLocalZOrder sortAllChildren reorderChild they not useful.
can some one help me?

I can’t really follow what you need. Maybe a code sample?

That is true, specially on Android.
The problem: If you’re using addChild(someSprite) method without specifying the zOrder, on android it will create a mess and change the zorder.
Of course one way to fix it is to specify zOrder every time you add a something using addChild(someSprite, spritesZOrder)

oh, I see. Interesting. I always use zOrder. I’ll create a bug for this.

Does this only happens in 3.0 final or the latest 3.2 too? Shouldn’t be because we tested this a lot.

@nite good point. We should test with 3.2

thank you , I’m wating for good news ! :slight_smile:

this is still a problem in 3.5, its just random z order.
Im going to try specifyng a zorden for all nodes.