i have a doubt about texture atlas. I would like to lower gpu memory requirements by using texture atlas,
but what about animations?
Suppose you have an animation composed of 3 sprites 1.png, 2.png and 3.png, with every sprite having the same width/height (that is, they
are WxH images RGB8888).
Suppose now that 1.png contain an object whose bounding box is smaller then WxH (the rest of the image is completely transparent), so is for 2.png and so for 3.png.
This is a common situation, since in this way i can easily draw the sprites on screen at the same (x,y) coordinate and obtain the right
What about texture atlas?
Is there a tool that does support this form of padding automatically? Does cocos2d-x support this form of padding?