Hi, I have a crash on TestCpp v2.2.6 and XCode 6.1.1
To reproduce:
adding arm64 as valid architectures
run on iOS Simulator iPhone 6 with Build configuration = Release
click on Extension Test -> HttpClient Test -> Test get
return EXC_BAD_ACCESS on curl_easy_cleanup(m_curl) [HttpClient.cpp row 286]
~CURLRaii()
{
if (m_curl)
curl_easy_cleanup(m_curl);
/* free the linked list for header data */
if (m_headers)
curl_slist_free_all(m_headers);
}
STACK:
Cocos2d::extension::CURLRaii::~CurlRaii() - HttpClient.cpp 286
Cocos2d::extension::processDeleteTask(CCHttpRequest requestā¦ - HttpClient.cpp 389
Cocos2d::extension::networkThread(void ) - HttpClient.cpp 178
NOTE:
Build configuration = Debug works well
āTest Postā works well (also in release)
I havenāt tried on real device
Someone can reproduce it and help me to resolve?
Thanks
Don
jura
January 29, 2015, 12:41pm
#2
The same thing for me. But only for āreleaseā.
Have no idea how to solve that. I donāt use HTTP ādeleteā. So obviously itās something with access violation
Also for me, only release
Iāve resolved using POST, instead GET
Modify CURLRaii::perform method:
From
bool perform(int *responseCode)
{
if (CURLE_OK != curl_easy_perform(m_curl))
return false;
CURLcode code = curl_easy_getinfo(m_curl, CURLINFO_RESPONSE_CODE, responseCode);
ā¦
}
TO
bool perform(int *responseCode)
{
if (CURLE_OK != curl_easy_perform(m_curl))
return false;
long tmpCode = 0;
CURLcode code = curl_easy_getinfo(m_curl, CURLINFO_RESPONSE_CODE, &tmpCode);
*responseCode = (int)tmpCode;
ā¦
}
3 Likes
Has anyone found a solution for this? My game have been rejected several times due to this error on cocos2d-x2.2.6, and I donāt know how to solve this issue.
Thread 21 Crashed:
0 Guess 0x00000001009b348c Curl_close + 16
1 Guess 0x0000000100374310 cocos2d::extension::CURLRaii::~CURLRaii() (HttpClient.cpp:286)
2 Guess 0x0000000100374310 cocos2d::extension::CURLRaii::~CURLRaii() (HttpClient.cpp:286)
3 Guess 0x0000000100373df4 cocos2d::extension::networkThread(void*) (HttpClient.cpp:284)
4 libsystem_pthread.dylib 0x00000001963c7dc4 _pthread_body + 160
5 libsystem_pthread.dylib 0x00000001963c7d20 _pthread_start + 156
6 libsystem_pthread.dylib 0x00000001963c4ef4 thread_start + 0
After testing the game in ārelease modeā with this options
Test your game on xcode in release mode
I test the bhkkbhkk solution, and now it works fine.
Letās build another version and submit to app store.