Analyze the characteristics of a terrible game is only the reverse of analyze the characteristics of a good game.
In other words: have no “terrible features” in your game is what will make your game better.
The question is that Terrible Games exist for lack of information, feedback and experience.
For example: only with two simple tips who I provide to author of Lotus Jump, he can increase dramatically your results if reflect more on this. So imagine with more time, and more participation, and case studies.
The point is that, add features and design of good games in your game does not settle the issue. As contaminated water does not improve with sugar, perfume or coloring. It is necessary removing what does not work before adding. And unlearn before learn.
And all of this is joke and fun. Or dilly dallying.
Terrible games have music that does not suit the game. I think that no there bad music. There is music that combines or not. A lot of noise, sometimes, can be better than music.
To choose, the music can be converted in scenes, memories and emotions or mental states what you want to the game. As joy, happiness and enchantment. Example:
The Asian music are very good. They are very good at expressing emotions in art. Perhaps due to culture.
So, to make a terrible game, never use asian music.
The game concept itself is not so bad.
I download the apps and it’s a variant (clone) of “timberman”/“tower boxing”, which requires more permission than Lotus Jump.
I guess the developer mess up “terrible games” and “terrible sales”