Terrible Game Jam 2016

[size=30pt]Terrible Game Jam 2016[/size]

Think on a bad game. Making a game much worse. Then try to make it terrible.

[size=20pt]Ranking:[/size]

1º place: Terrible Game Dev
2º place: Worse Game Dev
3º place: Bad Game Dev

To participate send the link of your game until February 1, 2016.

TIGForums: https://forums.tigsource.com/index.php?topic=52224.0

Rules
The rules is just the game be bad and accessible.
Otherwise, nobody will neither play.
So for your game to capture votes make it accessible.

Terrible Game Jam Blog:

Twitter
#TerribleGameJam2016
https://twitter.com/terriblegamejam

Anuncements and discussion:

COCOS2D-X FORUM: Terrible Game Jam 2016
STENCYL FORUM: http://community.stencyl.com/index.php/topic,45868.0.html
UNITY FORUM: http://forum.unity3d.com/threads/terrible-game-jam-2016.378196
UNREALENGINE FORUM: https://forums.unrealengine.com/showthread.php?96435-Terrible-Game-Jam-2016

List of competitors:

Loading - Gurigraphics
http://loading.bitballoon.com

Lotus Jump! - Dredok
https://play.google.com/store/apps/details?id=com.mukagames.frog

Hitler vs Venusians - Arowx

Pixel Hunt - duracellrabbid
https://goo.gl/OYTv0Y

LOADING

http://loading.bitballoon.com

Updated list of competitors.

Analyze the characteristics of a terrible game is only the reverse of analyze the characteristics of a good game.

In other words: have no “terrible features” in your game is what will make your game better.

The question is that Terrible Games exist for lack of information, feedback and experience.

For example: only with two simple tips who I provide to author of Lotus Jump, he can increase dramatically your results if reflect more on this. So imagine with more time, and more participation, and case studies.

The point is that, add features and design of good games in your game does not settle the issue. As contaminated water does not improve with sugar, perfume or coloring. It is necessary removing what does not work before adding. And unlearn before learn.

And all of this is joke and fun. Or dilly dallying.

Everyone sees what can.

P.s: Updated list of competitors.

[size=14pt]
Big list of characteristics of terrible games
[/size]

1- Terrible soundtrack

Example: Loading by Gurigraphics
http://loading.bitballoon.com

Terrible games have annoying and repetitive music.

Good games connect the music rhythm with the graphical design using animations, movements and graphic effects.

Example: Agnina by Gurigraphics
http://agnina.blogspot.com.br

Terrible games have music that does not suit the game. I think that no there bad music. There is music that combines or not. A lot of noise, sometimes, can be better than music.

To choose, the music can be converted in scenes, memories and emotions or mental states what you want to the game. As joy, happiness and enchantment. Example:

The Asian music are very good. They are very good at expressing emotions in art. Perhaps due to culture.
So, to make a terrible game, never use asian music.

2- Terrible accessibility

Example: Lotus Jump by Dredok.
https://play.google.com/store/apps/details?id=com.mukagames.frog

The game only requires:

  • View e-mail.
  • View location.
  • View profile.
  • View list of people in your circle.
  • Manage activity data games.
  • Make your activity in the game available through Google and visible to any Web person.
  • Share information from your Google+ profile and view your activity in the game.

All this to test an unknown game?

This technique of move away is well advanced. This game is so good that people do not even test.

3- Terrible narrative

Example: Hitler vs Venusians by Arowx

Terrible games have story and characters that people do not identify themselves.

4- No surprise and originality

Example: Loading by Gurigraphics
http://loading.bitballoon.com

The more repetitive most terrible. There will be less curiosity, and less time people will endure play.

5- Terrible objectives

Example: Hitler vs Venusians by Arowx

Terrible games have objectives that people have no interest in resolving.

6- Terrible challenges

Example: Hitler vs Venusians by Arowx

The player has no chance of winning in a terrible game.

Terrible games have:

  • Very easy challenges that cause boredom.
  • Very difficult challenges that cause anxiety.

Skill level is fully disregarded:

Still this is a trend:

7- No easy controls

Example: Hitler vs Venusians by Arowx

This game show for user to Press Space, but to play have to press Enter.

We do not know how to move the troops. There is only one camera to watch the game play alone.

8- No learning curve

Example: Hitler vs Venusians by Arowx

The game’s biggest challenge is learning how to play.


[size=14pt]Terrible Games Framework 1.0[/size]

DOWNLOAD FULL EBOOK
EPUB
https://dl.dropboxusercontent.com/u/35815394/ebook/TerribleGameFramework1.0.epub
PDF
https://dl.dropboxusercontent.com/u/35815394/ebook/TerribleGameFramework1.0.pdf

New game: Pixel Hunt - duracellrabbid

My evaluation:

Very old concept. For those who are pixel artist is not difficult.
However, there is no incentive to continue.
I tolerated until 13 pixel.

Perhaps with leaderboard there would be competition and the players invest more time in the game.

However, even so, lack a significant reward.

Because no one wants to become the best pixel hunt.
Just as no one wants to become the terrible dev.

It is a good example of terrible game:

  • Effort bigger than reward. (There is no significant reward.)
  • Taskfication centered (There is no game, just work.)
  • Design unchanged (There is no surprise, just repetition.)
  • Difficulty static (The time needed to resolve what increases. And simultaneously the boredom)

At least the programming is ok.

The game concept itself is not so bad.
I download the apps and it’s a variant (clone) of “timberman”/“tower boxing”, which requires more permission than Lotus Jump.

I guess the developer mess up “terrible games” and “terrible sales”