TDD, BDD, integration tests on Web, Android and iOS for Creator Games

Hi guys, how you handle this stuff on your projects? I’m thinking of Jasmine but dont have much experience with it. I also dont know what to use to do integration tests and test the native versions (iOS/Android/Windows). Any suggestions? I would appreciate any feedback/tips.
Thanks!

bump for visibility.

Im unable to use Jasmine:

cc._RF.push(module, ‘12cbeZOzt1BdYjxQTkLB/FW’, ‘connect’);
^

ReferenceError: cc is not defined
at Object.require.connect…/…/node_modules/eventsource (/projects/link-view-client/library/bundle.project.js:8507:1)
at s (/projects/link-view-client/library/bundle.project.js:1:324)
at e (/projects/link-view-client/library/bundle.project.js:1:495)
at Object. (/projects/link-view-client/library/bundle.project.js:1:513)
at Module._compile (module.js:635:30)
at Object.Module._extensions…js (module.js:646:10)
at Module.load (module.js:554:32)
at tryModuleLoad (module.js:497:12)
at Function.Module._load (module.js:489:3)
at Module.require (module.js:579:17)

Any tips on how to test my code? I doesn’t need to be Jasmine. I just want a suite/tool to help me test my code.
Thx!

@slackmoehrle can you please ask the team if they have any suggestions on how to integrate TDD with Creator?
Thanks!

I would also be interested in knowing. Current thoughts are that all cc.X modules have to be faked in order to import game code in headless mode.

It would be very difficult to fake all cc.X modules.