Hi,
I would like to make a sync movement of nodes in board game. Few years ago when I was doing just node move for each node individually, for some platform the movement seemed to be async (probably due to rounding of each individual node movement during transformation).
I came to a conclusion to use one node and others to add as children and move that node. Now, in the board game I need to move different number of tiles each node. So I need to move one node 3 blocks up, another 2 blocks up and want to sync their movements while they move. Also I would like this “mover” node to be a separate component in cocos creator so that I can give a class with nodes needed for movement as input properties in Creator.
The question is: is it right way of thinking, and I need to cunstruct such class or I am missing something that can synchronise movements of nodes (e.g. each tick/update)?