I have read all the forum posts on supporting Multiple Resolutions using Cocos2d-x before making this post.
I am a bit confused right now to be frank, but my question is
I have resources of 3 kinds 480x320, 1024x768 and 2048, 1536.
[I have this
@cocos2d::CCSize designResolutionSize = cocos2d::CCSizeMake(960, 540);@
in the AppMacros.h]
I tried to use it on an Android emulator with 240x320 screen size and ldpi. And my assets get cut from the side when I use the ExctFit or NoBorder resolution policies, but appear perfect on my motorola razr with a resolution of 960x540.
Eg: If I change to [
@cocos2d::CCSize designResolutionSize = cocos2d::CCSizeMake(480, 320);@
] the images do not cut on the emulator but they get cut out on my motorola razr
In short I am trying to support all kind of screen sizes even if they require some distortion/stretching but i don’t want anything getting cut/crop and hence not being visible.
Any help is greatly appreciated! thanks a lot
EmulatorScreenShot.png (108.0 KB)