Suggestion: PopScene with trasition

Suggestion: PopScene with trasition
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This topic has been talked in cocos2d but I don’t know if it is progressed. I think it can be done if CCDirector can provide an interface to apply trasitions to the pushed scene in stack.


I think the following link will be useful here :slight_smile:

But yeah, +1 for the feature.


#514 is just created. The feature must be cool.



Strawberry Milkshake, thank you for the link!


This was worked on in the Obj-C version of Cocos2d, and as far as I know, has not yet been added to the main branch. Porting this from Obj-C is pretty straightforward I would think, so here ya go

- (void) popSceneWithTransition: (Class)c duration:(ccTime)t;

Then add this to CCDirector.m, just after the definition of -(void)popScene (line 768):

-(void) popSceneWithTransition: (Class)transitionClass duration:(ccTime)t;
    NSAssert( runningScene_ != nil, @"A running Scene is needed");

    [scenesStack_ removeLastObject];
    NSUInteger c = [scenesStack_ count];
    if( c == 0 ) {
        [self end];
    } else {
        CCScene* scene = [transitionClass transitionWithDuration:t scene:[scenesStack_ objectAtIndex:c-1]];
        [scenesStack_ replaceObjectAtIndex:c-1 withObject:scene];
        nextScene_ = scene;

edit: Whoops, jumped the gun there and didn’t see that the OP had posted back :stuck_out_tongue: Oh well


Is this feature already implemented in cocos2d-iphone gles20 branch?


As far as I know, it is not. The community has solved the issue, but I don’t think that Riq or the other contributors have got around to adding it quite yet