Suggestion about windows size setting in PlayBook samples.


#1

Dear,

In the samples of cocos2dx of PlayBook , the windows size is set to 480*320, like this:
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AppDelegate.cpp
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CC_BREAK_IF(! pMainWnd|| ! pMainWnd~~>Create);
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Is is OK to set the windows size in sample code to 1024*600? Which is the screen size of PlayBook.
I tested it , it look much better than using 480*320.


#2

Hi, you are right, but the resources are designed for 480*320, they will be very small on playbook if changing the size to 1024*600. And the label will be hard to click, will it?


#3

Dear,

Yes, they are smaller , but it is still OK to tap on it, and user experience is better than 480*320.


#4

OK, we will consider to revert it to 1024*600 on the next version. Thanks.


#5

Weird I set it to 1024*600 yet it was ignored.


#6

James Chen wrote:

Hi, you are right, but the resources are designed for 480*320, they will be very small on playbook if changing the size to 1024*600. And the label will be hard to click, will it?

It is possible to enable retina resources with little changes in cocos2d-x code :slight_smile: