I know it’s been a while…
I went through your changes, and I have to admit - wow. That’s a lot of work! Thanks for that.
Unfortunately my knowledge of C/C++ is.. well long gone I would say [hence using Lua to port my cocos2d game] and I don’t get most of it I assume everything in there is fine and I would really like to use it, however I’ve got a question.
When you override a function, how can one call [super onEnter] ?
I do remember that when I extended CCNode and forgot to call super onEnter I ended up with no touch handling at all
I hope you still follow this thread and still have some energy left to answer my q
I’m just wondering… can’t I use approach described in here:
http://lua-users.org/wiki/InheritanceTutorialto handle inheritance, function overriding and using “super” ?