I’ve created a sprite from a 1024x768 texture and placed it in the center of the screen.
When I run the app on the ios iPad simulator, I was expecting to see the sprite cover exactly the screen.
But somehow the sprite is much larger than the screen, so only a portion of the texture is actually visible.
If I manually set the sprites scale to about 0.75 it seems to fit the screen more or less nicely.
What’s going on here?
Why is the sprite bigger than the screen although both are 1024x768 in size?