I have this code:
cocos2d::CCAnimation* pIdleAnimLayer0 = cocos2d::CCAnimation::createWithSpriteFrames( &m_JeffreyF, 0.083f );
cocos2d::CCAction* pIdleLayer0 = cocos2d::CCRepeatForever::create( cocos2d::CCAnimate::create( pIdleAnimLayer0 ) );
m_pFrogLayer0->runAction( pIdleLayer0 );
Which runs an idle animation forever. But when I run another animation in the same node the two animations
run at the same time
I remember it could be done in cocos2d-1.0.1-x-0.13.0-beta just doing another runAction with the new animation.
Any advice would be fantastic!