Steam and cocos2dx

Steam and cocos2dx
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Hello guys,

Can anyone used steam sdk on a previous game. By reading steam FAQ I saw
API is on c++. I think that a cocos2d-x win32 game should work
easy with steam.

I never use steam before, what do you think?


After a glance of this website, I still don’t know what service they offer. Is it an improved OpenFeint?


Steam is a digital distribution, digital rights management, multiplayer and communications platform developed by Valve Corporation. It is used to distribute games and related media online, from small independent developers to larger software houses.

I think that with Steam we can distribute our win32 games similar that ios games on app store.


I only treat cocos2d-win32 as a develop platform, for developers to write & debug ios/android games on it.
For publishing cocos2d-win32 games, I don’t know if PowerVR SDK (OpenGL -> GLES 1.1) is reliable & stable on all PC.


I will write to steam support team asking about this topic.


The first cocos2d-x game publish on win32. Waiting for your good news!


I’m also interested about this subject, has anyone published or reached a conclusion about this ?
Diego did you get a response from Steam support team ?

Wish you all a wonderful day :slight_smile: