ryanc at November 18th, 2011 15:00 — #1
Functional wise, is it enough to use it to publish a complete game (assume no physics engine needed)?
walzer at November 19th, 2011 00:42 — #2
IQ Pyramid http://itunes.apple.com/app/iq-pyramid/id460315207?mt=8 is written on the top of lua + cocos2dx. The author told me about 90% sources were written in lua.
And NetDragon(HK:0777) is using cocos2dx + lua to develop their social games.
ryanc at November 19th, 2011 00:47 — #3
Seems Cocos2d-X is popular in China area, do you know any game company is also using it (besides Lua)?
ryanc at November 19th, 2011 00:47 — #4
I heard about China Mobile is also using it?
walzer at November 19th, 2011 12:19 — #5
It dues to the time zone. Developers in east Asia, e.g. in China, Korean, India, are easier to get fast tech support. Others need to wait several hours on the forum.
ASAIK, these large companies are using cocos2d-x
* KongZhong Cooperation (NASDAQ:KONG)
* Perfect World Ltd (NASDAQ:PWRD)
* China Unicom
* China Mobile
ryanc at November 19th, 2011 13:40 — #6
I see. That’s a great list.
But AFAIK, unlike cocos2d-iphone which is backed by Zynga, the project is not currently backed by other company yet? I mean no sponsor yet?
dany0 at November 27th, 2011 03:41 — #7
isn’t China Mobile sponsoring it? I mean in a way since some of the core developers work on the WoPhone
walzer at November 27th, 2011 13:15 — #8
We left wophone group since it’s not as successful as expected, and we can easily find new sponsor CocoaChina.com is currently sponsoring us.
marcogood at December 14th, 2011 12:44 — #9
Thanks, I was just looking for answer for this kind of question.
Since I don’t know much about C++ , and would like to take advantages on Lua scripting support which is easier to learn.
- I want to ask question about how Lua access Cocos2d library? (I’m absolute newbie)
- What knowledge requirement are need to write a mobile game with Lua and cocos2d?