spriteWithSpriteFrameName error in Retina

Hi guys

I have run into a problem when running in Retina display mode. I have the following code:

CCSpriteFrameCache::sharedSpriteFrameCache()>addSpriteFramesWithFile;
CCSprite *sprite = CCSprite::spriteWithSpriteFrameName;
The code works fine in regular mode but when testing in the iphone simulator the second line causes an error. I haven’t added any
hd versions of the graphics or plist files.

Am i doing something wrong?
Cheers!

False alarm. All seems to be working now. Must have been my bad.

Enjoy it :slight_smile: