spriteWithSpriteFrameName error in Retina

spriteWithSpriteFrameName error in Retina
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Hi guys

I have run into a problem when running in Retina display mode. I have the following code:

CCSprite *sprite = CCSprite::spriteWithSpriteFrameName;
The code works fine in regular mode but when testing in the iphone simulator the second line causes an error. I haven’t added any
hd versions of the graphics or plist files.

Am i doing something wrong?


False alarm. All seems to be working now. Must have been my bad.


Enjoy it :slight_smile: