Hi guys
I have run into a problem when running in Retina display mode. I have the following code:
CCSpriteFrameCache::sharedSpriteFrameCache()>addSpriteFramesWithFile;hd versions of the graphics or plist files.
CCSprite *sprite = CCSprite::spriteWithSpriteFrameName;
The code works fine in regular mode but when testing in the iphone simulator the second line causes an error. I haven’t added any
Am i doing something wrong?
Cheers!