How do i map 3d model ? with simple UV mapping ? what is the limitations ?
when i import the boss.obj file into blender i don’t see any UV mapping.
do you use any other method for mapping 3d model ?
also when i Export mesh from blender to *.obj file it export with .mtl file
but i dont see in the Sprite3D any use done with this file.
how do the obj file save the UV info ?
If you use an obj you cannot run actions against it. Its to “fat”. I think that you also need to include the .mtl in your Resources. I need to double check that. mtl is a file that contains materials definitions.
use fbx-conv in tools to convert it from a .obj to a .c3b so you can run actions on your sprite