Hi,
For my project I decided to put all the images into a sprite sheet. This sprite sheet contains images for all my scenes and layer. So far, I am not sure if this is a good approach or not.
Basically, at the AppDelegate.cpp I the sprite frame files like this:
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile(“game-art.plist”);
This approach is working. However, I would like to know if you there is a more efficient way to do this.
Thanks