zhihmeng at February 13th, 2012 23:00 — #1
Before I run deep into code logic, I want to ask if someone has this problem too.
I have a layer and 3 sprites: s1, s2 and s3.
If I add s1, s2 and s3 as layer’s child, and the scale is perfect, without any problems.
But if I add s1 as layer’s child, s2 as s1’s child and s3 as s2’s child.
It will be wrong scale size on iPhone, but seems fine on iPhone Retina.
I still don’t know why right now, but I may try to trace the code to find what happened later.
BTW, these three sprites will be scaled to 0.5 on iPhone(480x320), because I share the textures between iPhone Retina and iPhone.
zhihmeng at February 13th, 2012 23:44 — #2
I found the problem myself.
There is one thing that I didn’t aware before.
If you add a CCNode as another’s child, and this CCNode will be inherited some properties of it’s parent’s.
Scale is the property it will be inherited.
So, I scale the s1 to 0.5 on iPhone and it’s child - s2 will also become 0.5 on scale size.
That’s why I get wrong sprite size on iPhone(480x320).
rophiroth at May 23rd, 2012 12:03 — #3
You are right, that happen to me too, but still kind of buggy, child must have the ability to override parent properties.