Splash on iPhone

Hi, everybody,
Finally after trying and and trying again and again I almost finished my first game ever with the help of an excellent graphist that worked with me for the past 3 months.
And of course thanks to all the people on this forum !

This is Splash,
A mix of cut the rope and feed me oil :slight_smile:
The goal is to get back the 2 ducks and drop them in the pool.
At the beginning the wallpaper is raw
If you finish a level fast enough, a new piece of the wallpaper drawing is unlocked.
Collect all the wallpaper pieces to see the full background

It is made with cocos2d-x, water and bubble have there own “physics engine”.
It’s not on the appstore yet

It will be released Thursday 19th of July
Android version is coming

The trailer : http://www.youtube.com/watch?v=5iIxv0tvmAk

facebook : http://www.facebook.com/CroissantProduction
twitter : #croissantprod

the game is localized in English, French, Italian, German, Spanish, Portuguese Brazilian, Russian, Japanese, Chinese simplified, Dutch and Greek
PM me for promocode :wink:

Wow, very nice.

I have watched the trailer, so funny physics game.Waiting for this game available on Appstore & Google Play.

Nice game… and cool graphics as well!

I have a question. You said
>water and bubble have there own “physics engine”.

Can you provide more details on how you achieved that? I mean did the guy who developed “Feed Me Oil” said he used Chipmunk… How did you develop the required physics engine?
the soft body physics for the bubble in your game is simply awesome! :slight_smile:

hi Satheesh Kumar
I ported this surface conservation algorithm for the bubble
http://www.ewjordan.com/processing/VolumeBlob/
sources :
http://www.ewjordan.com/processing/VolumeBlob/ConstantAreaBlob.pde

and this c# liquid engine



with some ccrendertexture and metaballs render technic

then I mixed both and Voila !

Satheesh Kumar wrote:

Nice game… and cool graphics as well!
>
I have a question. You said
>water and bubble have there own “physics engine”.
>
Can you provide more details on how you achieved that? I mean did the guy who developed “Feed Me Oil” said he used Chipmunk… How did you develop the required physics engine?
the soft body physics for the bubble in your game is simply awesome! :slight_smile:

Wow! Thanks a million!
The bubble code doesn’t look too difficult… I thought it would involve crazy math…
Thanks again!