Spine runtime upgrade correct way for 3.2 final, target android

Hi, everyone.

I develop a game by cocos2d-x 3.2 final with spine(runtime v2.1), on Xcode.
Compile & testing for iPhone is perfectly work, so I’m happy.
But, Compile with Eclipse for android is not work.
Build log has any errors, but result is 'Your project has error(s),
I replaced source in spine-c, spine-cocos2dx to editer-support/spine, update android.mk(in spine & jni folder)
Plz help me.
Thanks for read, and sorry for my bad english.

Here is CDT Console text.
14:22:28 **** Incremental Build of configuration Debug for project TestAnd ****
python /Users/cubedt/Documents/Test/TestAnd/proj.android/build_native.py -b debug all
Android NDK: WARNING: APP_PLATFORM android-19 is larger than android:minSdkVersion 9 in ./AndroidManifest.xml
Android NDK: WARNING:jni/…/…/cocos2d/cocos/./Android.mk:cocos2dx_static: LOCAL_LDLIBS is always ignored for static libraries
Android NDK: WARNING:jni/…/…/cocos2d/cocos/platform/android/Android.mk:cocos2dxandroid_static: LOCAL_LDLIBS is always ignored for static libraries
make: Entering directory /Users/cubedt/Documents/Test/TestAnd/proj.android' [armeabi] Install : libcocos2dcpp.so => libs/armeabi/libcocos2dcpp.so make: Leaving directory/Users/cubedt/Documents/Test/TestAnd/proj.android’
The Selected NDK toolchain version was 4.8 !

14:22:30 Build Finished (took 2s.185ms)

You need to be using NDK r9d or even better the current r10

Thanks for your reply.
I already used ndk r9d…
Today, I build project in console(cocos run -p android…), it works.
But, in eclipse, still failed run project.

What did you mean

This means it is linking with a different NDK version. Check your environment variables in Eclipse, the path for NDK_ROOT is probably wrong and set to an old NDK you have.

Right click your project, click properties. Open “C/C++ Build”->Environment.

I solved this problem, eclipse remove and reinstall, reset all setting.
Thanks for read and reply! Thanks, GMTDev. Thanks, zhangxm!