Hi, everyone.
I develop a game by cocos2d-x 3.2 final with spine(runtime v2.1), on Xcode.
Compile & testing for iPhone is perfectly work, so I’m happy.
But, Compile with Eclipse for android is not work.
Build log has any errors, but result is 'Your project has error(s),
I replaced source in spine-c, spine-cocos2dx to editer-support/spine, update android.mk(in spine & jni folder)
Plz help me.
Thanks for read, and sorry for my bad english.
Here is CDT Console text.
14:22:28 **** Incremental Build of configuration Debug for project TestAnd ****
python /Users/cubedt/Documents/Test/TestAnd/proj.android/build_native.py -b debug all
Android NDK: WARNING: APP_PLATFORM android-19 is larger than android:minSdkVersion 9 in ./AndroidManifest.xml
Android NDK: WARNING:jni/…/…/cocos2d/cocos/./Android.mk:cocos2dx_static: LOCAL_LDLIBS is always ignored for static libraries
Android NDK: WARNING:jni/…/…/cocos2d/cocos/platform/android/Android.mk:cocos2dxandroid_static: LOCAL_LDLIBS is always ignored for static libraries
make: Entering directory /Users/cubedt/Documents/Test/TestAnd/proj.android' [armeabi] Install : libcocos2dcpp.so => libs/armeabi/libcocos2dcpp.so make: Leaving directory
/Users/cubedt/Documents/Test/TestAnd/proj.android’
The Selected NDK toolchain version was 4.8 !
14:22:30 Build Finished (took 2s.185ms)