Spine runtime error "EXC_BAD_ACCESS"

I have a problem with Spine runtime here, I have successfully integrated the latest spine runtime (v3.2) into my project that use cocos2d-x v3.2. It’s working just fine until I create LabelBMFont ,whether as the children or sibling of the SkeletonAnimation Node. XCode showed the EXC_BAD_ACCESS error at PolygonBatch::flush() method but when I tried it to build it on Android project, there isn’t any problem at all.

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Hi, @wiwing. I have the same problem. Did you find some solution?

Hi guys, because of Spine license, we can not update to latest spine runtime. We will take a look after we resolve the license problem.

@Kessler I’ve solved the problem by using the right spine runtime for cocos2d-x … as mentioned by Mingo there, the reason is because the latest spine runtime is not supported for latest cocos2d-x version

Thanks, guys! Updating spine runtime solved my problem.