Spine: Making Copies of CCSkeletonAnimation?

Anyone know of issues with using CCObject::copy on CCSkeletonAnimation?

I am testing — right now my biggest slowdown is loading the same spine objects over and over!

Or — is there a way to tell the Spine extension to cache the JSON and Atlas?

Yes — you make SkeletonData and Atlas and you keep them around in an std::map.

It is easy. Just watch your destructors!

Huge performance gain for me :slight_smile: