Has anyone seen this issue with leaking Atlas names?
I’m calling both Atlas_dispose() and SkeletonData_dispose()
Any help much appreciated.
———- Block 100197 at 0x0B8A56C0: 24 bytes ———-
Leak Hash: 0x84D80518 Count: 1
Call Stack:
e:2d-x-2.2\extensions\spine\extension.cpp (35): HeroesOfSteel.win32.exe!cocos2d::extension::_malloc + 0xC bytes
e:2d-x-2.2\extensions\spine\atlas.cpp (140): HeroesOfSteel.win32.exe!cocos2d::extension::mallocString + 0xC bytes
e:2d-x-2.2\extensions\spine\atlas.cpp (227): HeroesOfSteel.win32.exe!cocos2d::extension::Atlas_readAtlas + 0x9 bytes
e:2d-x-2.2\extensions\spine\atlas.cpp (304): HeroesOfSteel.win32.exe!cocos2d::extension::Atlas_readAtlasFile + 0x17 bytes
e:2d-x-2.2\heroesofsteel\classes\hosregionmapscene.cpp (256): HeroesOfSteel.win32.exe!HOSRegionMapScene::init + 0x72 bytes