Hi
I am trying to play some sound on my game and according to this tutorial [[http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Chapter_6*-*How_to_Play_Music_and_Sound_Effect]] i just have to use:
CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("path_to_effect");
It is not working on windows, but it works on my android device (with very low volume). I tried setting the volume to max…no changes.
I use windows 7(64 bits).
Whenever the application calls the function this is shown on the output console:
'myApp.exe': Loaded 'C:\Windows\SysWOW64\mciwave.dll', Symbols loaded (source information stripped).
The thread 'Win32 Thread' (0xc1c) has exited with code 0 (0x0).
'myApp.exe': Unloaded 'C:\Windows\SysWOW64\mciwave.dll'
Any tip to fix this on windows and fix the volume issue on android is appreciated.
Another question i have is related to recording sound. From what i have seen there is no way to do this at the moment on cocos2dx,
but i need this for the game i want to make (record and playback later). How can i achieve this?…what tools can help me with this?
Thanks in advance