I created a game and tested on iOS, android, and desktop. All of them can play sound effect just fine but when I play my game through a Titanium app-based on iOS, all sound effect in game won’t play except for the first one that plays first.
The code of the game is the same for all platform and I didn’t preload any sound effect (as for iOS if I preload it, the sound won’t play) before playing on iOS. In addition, the prior games played through that Titanium app-based are created with LimeJS and their sound effect can be played properly. I don’t really like to use a separate audio system from another framework to play the sound just to overcome this issue.
Any suggestion on what might be a problem and how to solve it?
- That Tinatium app-based acts as a proxy to play all other games, I don’t own the app but have to play through it in order to test my game.
- I don’t play background music, I target to play only sound effect.