Version 2.2.1
When there is a child CCArmature in CCArmature, It can not release accurately.
I found that the Texture is even in used, and can not be remove by Method “CCTextureCache::sharedTextureCache()->removeUnusedTextures()”
When I use the Method “CCTextureCache::sharedTextureCache()->removeTextureForKey” , i can remove the Texture, but there is some memory even in use i think.
Someone can help???