Some questions with image load on coco2d-x 2.1.3,please give me strong back![FIXED]

I don’t know,but the question is fixed.The thread will be working while the map will be loaded.

Yep. What i mean is adding “fixed” at the tile of this thread.

Hi,the value of fps is lower than its not be loaded,when maps be loaded by asyn thread on my android device

while the texture be loaded by asyn thread,i callback sprite->initWithTexture,i use jpg format.

How can i optimize it,and can you give me some suggestion;

Minggo Zhang wrote:

Yep. What i mean is adding “fixed” at the tile of this thread.

There some question on win32,when i use the file which be improved.

The error is “no such file android/log.h”,while i recomplie the libcocos2d.lib,i use the 2.1.3。。。。

asyn loading by CCDataReaderHelper::addDataFromFileAsync() have same question on cocos2d-x 2.2 (log:proj.android/…/…/…/cocos2dx/support/zip_support/ZipUtils.cpp function:getFileData line:577)