I encountered the following:
On Win32 platform (Win7)
- setBackgroundMusicVolume() not affected on the volume;
- stopEffect(sndID) not always stopping looped effect;
On Ios platform (IPad, iPhone, both Simulators)
- resumeAllEffects() resume ALL previous played effects simultaneously.
Effects play even if finished playing before the call pauseAllEffects() (This bug drive me mad)
Someone have a solutions?
I used 0.13.0-beta.