[solved] - iOS - run on simulator but crash on device - ActionManager/ ActionInterval - why?

can anybody help me with this crash?

why the simulator run without errors but my device crashed after some seconds…

I solved it :wink:

The problem was that in my INIT two of this methods started. One with the delay of 0.8 and the other with 2.0 after deleting one of them the game run at the device smooth as on simulator…

const float myDelay = 0.8f;
this->runAction( Sequence::create(
DelayTime::create(myDelay),
CallFunc::create(CC_CALLBACK_0(myWorld::mymethod, this)),
NULL));