Hi, Searched forums but have not found what I need.
What I want to do is create a texture on the fly to use as a sprite. I have a background image and in set position over that background image I will be placing sprites. There could be 100’s of sprites. Basically what would be quicker (for frame rate reasons ) is to load background. Create new texture form this and each time a new sprite is added to that background then physically draw it on the background image. Like I said the sprites are static so will never move which means drawing them into the actual background sprite means that I only ever draw that one background sprite each frame.
Thanks