the orthographic Problem is already solved.
prob. the reason why i used the 3D rotation was a different one, using RotateBy::create(.3f, Vec3(0.f,90.f,0.f)) caused a Crash when initially using RotationY on the sprite, seems like you cant use both. but I wanted to work with all 3 axis to rotate
Even in 2d, seperate X,Y,Z Rotations are great. I’ve tried now to use :
RotateBy::create(.3f, 0.f, 90.f) //(time,X,Y) but using the Y axis to rotate 90.f with this RotateBy creates a weird Rotation, definately not an raw Y Rotatio like SetRotationY