Solutions for Continuous Integration with coco2d-x project

Hi all,

We have a project on Bitbucket, now we want to integrate CI tools to it. I have researched a bit about CI, i can imagine how it works but i still confuse about how it actually works with cocos2d-x project.

  • Could you guy suggest a good hosted CI, Travis, CircleCI is good but it doesn’t support Bitbucket? Right now, i’m inspecting drone.io but it seems lack documentation.
  • I still confuse how exactly i can build cocos game for many platform (real need is just ios and android). Can someone give me some tips or advices.
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I also need help on this.

We used Jenkins for our CI tools and most of the Jenkins’ jobs are running python script so it doesn’t matter whether we are using github or bitbucket as long as it follow standard git protocol.
We also use many plugins such as xcode build tools plugin, git plugin, etc.