Hi,
if I have many plistFiles how to preload them kindly?
Is the only way to list them one after another like:
std::string _plistPath = LHUtils::getImagePathWithFilename("mySpriteSheetFile.plist",
"publishedFiles/",
this->getCurrentDeviceSuffix());
CCLOG("PLIST PATH IS %s", _plistPath.c_str());
SpriteFrameCache* spriteFrameCache4 = SpriteFrameCache::getInstance();
spriteFrameCache->addSpriteFramesWithFile(_plistPath);
I want to load a separate “is Loading Scene” which preloads all the stuff for the next level/scene. A progressbar would be very nice…