I have this issue which i call the Black Screen of Death.
When i scale in Android any element to less than a screen proportion, example:
320x240, scale 0.51
640x480, scale 0,3333
The elements inside that node completely disappear and render blank, so if i scale the entire map level
the game totally stops working.
It seems that i can walk around the issue by setting the scale initially at 1.0f and then setup a CCScaleTo whatever scale i need.
Is this something i am doing wrong?