I have started to investigate running cocos2d-x on Windows using the airplay port. It all compiled fine and the tests run in the simulator but the airplay simulator is rotated the wrong way. The CCDirector is said to be landscape but the simulator is portrait. I’ve tried the ‘Configuration - Surface - Surface Orientation’ setting in the simulator but it doesn’t work.
I did try changing the ‘Preferences - Display Preferences - Auto-rotate Simulator window…’ and then I could rotate the orientation but the cocos-2d input was then incorrect.
I know this is probably a really simple thing to do but can anybody help me?
Thanks in advance