SimpleAudioEngine SetPitch(float rate);

hi
i want to use SetPitch(float rate) method to change sound pitch during play! but SimpleAudioEngine doesn’t have it.
here you can add the Pitch Pan and Gain parameters to playEffect method:
http://www.cocos2d-x.org/boards/6/topics/5572?r=5573
But i want to set pitch During play, not just on start playing.
i know the method is available in OpenAL and OpenSL, but i can not invoke it.
how can i invoke SetPitch method in cocos2dx for android and IOS?

Have a look at this thread:

http://www.cocos2d-x.org/boards/6/topics/5572?r=10217#message-10217

Hi:

In this post is explained how to add Pitch, Pan, Gain to playEffect (thanks!), but I need the same that bepi chun: to use SetPitch(float rate) method to change sound pitch during play

Is there any way? can I set pitch to an existing sound is playing in loop?

thanks in advance!