i want to use SetPitch(float rate) method to change sound pitch during play! but SimpleAudioEngine doesn’t have it.
here you can add the Pitch Pan and Gain parameters to playEffect method:
But i want to set pitch During play, not just on start playing.
i know the method is available in OpenAL and OpenSL, but i can not invoke it.
how can i invoke SetPitch method in cocos2dx for android and IOS?
Have a look at this thread:
In this post is explained how to add Pitch, Pan, Gain to playEffect (thanks!), but I need the same that bepi chun: to use SetPitch(float rate) method to change sound pitch during play
Is there any way? can I set pitch to an existing sound is playing in loop?
thanks in advance!