I can confirm this issue. On the Simulator isBackgroundMusicPlaying returns true after the first audio file is played - forever, as if the file never stopped. On an iOS device, it works fine. I am now about to test this on Android.
@Craig McMahon, sorry I can’t reproduce the bug as you described. My env is
* xcode 4.3.3
* cocos2d-x 2.0.2
* iphone 5.1 simulator
CocosDenshionTest works as excepted.
hi i am having same problem…
i am using XCode 4.5
cocos2d-2.0-x-2.0.2
ipad 6 simulator
Walzer Wang wrote:
@Craig McMahon, sorry I can’t reproduce the bug as you described. My env is
* xcode 4.3.3
* cocos2d-x 2.0.2
* iphone 5.1 simulator
CocosDenshionTest works as excepted.
>
What’s your environment to reproduce this bug?