Simple question: Cocos2d-x 3.x and Marmalade 7

Hi all,
simple and fast question: there is any plan to support marmalade 7 in cocos2d-x 3.x ?
Otherwise I start to try to convert from myself :stuck_out_tongue:

Hm,
I would like to know this also :wink:

Hi,
any news about cocos2d-x 3 for marmalade? I’m looking it too!
nurbed, do you have some progress in porting?

I’m also interested in Cocos 3.x for Marmalade. Please answer us.

Just a question from a marmalade newbie, what extra value does marmalade when used on cocos2d-x? Wouldn’t it be same thing?

Thanks in advance.

It will be not the same. Marmalade- is kind of sandbox. When you using it, you can develop you game everywhere, and deploy it everywhere. For example, you can deploy iOS app on windows. You will have nice tested 3d with good performance, and much other Marmalade features. But it have some cost: marmalade have it own gcc and stl version (that not support c++11), cocos2dx-3 don’t ported to Marmalade, horrible crash symbolication and much other problems.
So, i think that if you don’t know why Marmalade is good solution for you- the best way is using native cocos.

@nurbed, any news on the cocos conversion for Marmalade?

Really, you can port it by yourself. Just get Marmalade’s boost, patch it (for add unimplemented things like unordered_map and some other) and replace modern std things in cocos2d-x 3 by boost. It works.
All marmalade-depended parts may be ported from cocos2d-x 2.0.