How would I convert the following code to work in cocos2d-x?
sprite.rotation+=10;
Simple enough, but I can’t figure out how to do it since sprite->setRotation(+=10) obviously won’t work.
Thanks!
How would I convert the following code to work in cocos2d-x?
sprite.rotation+=10;
Simple enough, but I can’t figure out how to do it since sprite->setRotation(+=10) obviously won’t work.
Thanks!
sprite->setRotation(sprite->getRotation()+10);