2013-01-08 12:18:38.084 Boom[97446:15203] *** Terminating app due to uncaught exception ‘UIApplicationInvalidInterfaceOrientation’, reason: ‘Supported orientations has no common orientation with the application, and shouldAutorotate is returning YES’
*** First throw call stack:
why?
on iOS5.1 (simulator) I don’t have this problem.
the game is in portrait.
(BOOL) shouldAutorotate {
return YES;
}
>
the game crash with:
>
2013-01-08 12:18:38.084 Boom[97446:15203] * Terminating app due to uncaught exception ‘UIApplicationInvalidInterfaceOrientation’, reason: ‘Supported orientations has no common orientation with the application, and shouldAutorotate is returning YES’
>* First throw call stack:
>
why?
on iOS5.1 (simulator) I don’t have this problem.
the game is in portrait.
>
Thanks!
>
>
Stefano
(BOOL) shouldAutorotate {
return YES;
}
>
Stefano Campodall’Orto wrote:
> hi, on iOS6(device and simulator) I write:
>
> - (BOOL) shouldAutorotate {
> return YES;
> }
>
> the game crash with:
>
> 2013-01-08 12:18:38.084 Boom[97446:15203] * Terminating app due to uncaught exception ‘UIApplicationInvalidInterfaceOrientation’, reason: ‘Supported orientations has no common orientation with the application, and shouldAutorotate is returning YES’
>* First throw call stack:
>
> why?
> on iOS5.1 (simulator) I don’t have this problem.
> the game is in portrait.
>
> Thanks!
>
>
> Stefano
I am having the same issue since upgrading to 2.1.2. My supported orientations include portrait and the game is in portrait.
I was having a similar issue in the c++ versions of cocos2d-x 2.2.3 and 3.1.1 running on iPhone 3gs with iOS 6.0 (10A403).
My issue was with a landscape app launching in landscape and then showing the crash exception:
*** Terminating app due to uncaught exception ‘UIApplicationInvalidInterfaceOrientation’, reason: ‘Supported orientations has no common orientation with the application, and shouldAutorotate is returning YES’
To fix the crash, I added the following code to the AppController.mm
This only partially fixed the issue, since the game would now run, but could also rotate to portrait too, which is not what I wanted for a landscape only game. To fix that issue I updated the code in RootViewController.mm to this:
// For ios6, use supportedInterfaceOrientations & shouldAutorotate instead
- (NSUInteger) supportedInterfaceOrientations{
#ifdef __IPHONE_6_0
return UIInterfaceOrientationMaskLandscapeRight | UIInterfaceOrientationMaskLandscapeLeft;
#endif
}
Also, make sure that your info.plist ‘Supported interface orientations’ matches what you specify in code.
I have tested this fix for landscape games on iphone 3gs running 6.0, iphone 3gs running 5.1.1, ipad 1 running 5.1.1, ipad 3 running 7.1.1 and iphone 5s running 7.1.1, iphone 4s running 5.1.1, and an iphone 4 running 7.0 and all work as expected.