I’m a newbie to cocos2d-x although I already used cocos2d (with sprite-builder) not too long ago.
I wanted to use cocos2d-x to save cross-platform development time.
I’m trying my first steps and I want to create a basic game that has no animations just static content that reacts to click events.
I followed the quickstart guide of cocos-creator (http://www.cocos2d-x.org/docs/editors_and_tools/creator-chapters/getting-started/quick-start/index.html) and I must say that I stopped following the tutorial right after making the purple monster jump since I saw that this simple animation didn’t work all that well on the iPhone simulator.
The monster is supposed to jump from 0px to 500px and it ended up doing only half of the jump, from 250px (above ground) to 500px.
That made me think that I can’t trust the framework if it fails in such a simple task.
One last note, I know that a lot of people use this framework for games so it’s got to be good so I don’t understand what I’m missing.
I would be more than happy to hear what you guys think… thanks