Okay I sort of came up with a way to do it. This works sort of:
CCNode* layer = this->m_pParent->getChildByTag(1);
CCScene* sceneToTransitionTo = OpeningSequenceLogo::scene();
CCScene* pScene = CCTransitionFade::transitionWithDuration(0.5f, sceneToTransitionTo);
However, this doesn’t actually perform a transition, it just replaces the screen instantly. Any ideas on if this is possible?